Its very important convert RGBA to RGBA and RGB to RGB, because when you importing IFF(RGBA) files to Maya, this files are automaticaly connected to transparency of materials.įor final images i used Eyeon Fusion for compositing Ambient Occlusion and some color corrections. Others converters converting RGBA to RGBA and RGB to RGBA in a batch mode. You need to convert all TGA textures to Maya IFF with IrfanView, because IrfanView in batch convert mode, converting RGBA to RGBA and RGB to RGB. For textures i create little mel-script l which automaticaly import all textures correctly to Maya.īut there is a problem with alpha channel in textures, because TGA files from Valve have different alpha interpretation which don’t working with Maya well. This is my test of some Half-Life and Half-Life2 maps imported to Maya with all textures.įor extraction maps from Valve GCF archives i used GCFScape, and converting bsp to obj with Crafty from Nem’s Tools.
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